I am not also saying you can't have interesting pretty covers, however these interesting pretty colors need to accurately communicate what is happening in the game, in a appealing way. Not saying you cant innovate and try new things, and new designs, god no, everything would stagnate. It isn't about looking pretty,( though I like new sonic's design WAY more than classic) Its about attracting customers. And I know this is getting a bit into box art, but I am gonna get a bit real hereĪs much as you( and I ) may like the covers to Final fantasy 6 and to Secret of mana, the call of duty black ops 2 cover Is more effective in communicating what the game is about. This would also explain the change in box art, the name of the game is attracting people to something. Sonic's design may lie in Simplicity, but classic sonic was too simple. ![]() The fan base for sonic BOOMED in the Dreamcast adventure age, for good reason, how the characters were portrayed attracted people, kids, teenagers, adults. bad.horrible games, still communicates what is needed. What is very important about effective character design is communicating what the character is about. or in Amy's case, "hey i am also a girl". ![]() Especially with the half smile everyone used to have, that only communicated "hey". These types of sonic designs far better at communicating what a character is about, far better than than the art of old. And to be honest, people will be turned off by this thread, by sonic alone, why make it worse. But I don't wanna talk about MLP any more than I need to. I could also bring up how the colors and designs in that show are set up quite similar to sonic now. And designs had evolved from simple short fat things, they made them a bit more tall and lanky, a bit more human, and it worked.Īnd a couple years back hasbro did the same thing, and it worked again. So they surrounded him characters that did ( some of them) have personalities and their poses and design effectively communicate " hey this character is cool" " and this character does this" " and this character acts like this". And note I said characters, sonic as cool as suface value will allow, he is only has the Illusion of a personality. The games were fun ( some of them, not excusing bad games here, not at all) and the characters were cool. It effectively communicates what several failed cartoons and a comic book failed to do" hey look at him, he is cool", and that's why the fan base grew so large with SA games forward. The original designs of course belong to Chris Senn and the team of Sonic X-treme.That first picture on the bottom left has more personality than the whole of the top part of this image. Tiara Boobowski is a character of the cancelled game Sonic X-treme/Mars 1996 In one of the original designs of Tiara, she have the power jewel in her hair like a hair pin/ornament instead of being a scepter and I think that is very convenient to her if she’ll be an athletic character, so I decided to blend that idea with the Rings of Order. I tried to exaggerate round forms in design thinking in the round features of Manx cats. And we don’t have an entirely reddish brown character in the games yet. ![]() I really like to think that each character of the Sonic world has a distinctive color of the spectrum, so this time I chose a reddish brown as the signature color of Tiara, because Tikal, Marine and Sticks already have orange or orange with brown. And energy it’s something that she share with Manx cats. is supposed to be a spunky, self-assured, outgoing, smart and witty character and with the information that she “match” Sonic, I visualize her to be a sporty girl with a lot of energy.
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